Thursday, September 29, 2011

The Legend Of Zelda: Four Swords Is Now Free (For Some)

The last new “Legend of Zelda” game, not counting the recent remake of “Ocarina of Time” and the very hit or miss “Link’s Crossbow Training,” came out in 2009. The next game in the franchise, “Skyward Sword,” won’t debut until later this year. This leaves a pretty big gap in the Link-lover’s schedule, which Nintendo is more than happy to fill by giving every 3DS and DSi owner a free copy of the GameCube/GameBoy Advance classic, “Four Swords Adventures.”


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The game boasts a completely new single-player experience in addition to the multiplayer elements that set it apart from other games in the series. Now, however, you won’t need to get three of your friends in the same room at the same time to enjoy the multiplayer experience, as you’ll be able to quest with your friends via the DSi and 3DS’s built-in Wi-Fi connection.


    
“Four Swords Adventures” is available on the Nintendo eShop as of today, and will stay there, free of charge, until February 20, 2012. If you pick it up now, you should be done with it in time for “Skyward Sword’s” November release – consider it a primer to put your brain back into Hyrule mode.


The story of “Four Swords” revolves around Link’s efforts to repair the damage caused by a dark version of himself, known as Shadow Link. Over the course of his adventure, Link (naturally) discovers that there are fouler forces at play, and must do everything in his power to set things right. Every level in the original game can be played by anywhere from one to four players – there are always four Links on-screen, but in the absence of human player the computer picks up the slack.


The one bummer about the re-release is that you lose the experience of four people sitting in a room together, hopelessly confused about what each person is supposed to be doing. Teamwork is much more interesting when you can yell at the person next to you.


Do you think that the Wi-Fi experience will be just as fun, or is the experience lost in translation?


Via Joystiq


View the original article here

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